U.S. metaverse in-game media experiences 2021
In 2021, in-gaming experiences of non-gaming activities became increasingly more common as virtual spaces replaced physical gatherings during extended periods of COVID-19 related lockdowns and social distancing. Overall, 65 percent of metaverse participants in the United States had participated in a media experience within video games in the last 12 months and 50 percent of those had been at a live in-game concert.