non hyper-casual gaming sessions in Singapore grew by 151 percent.
Between 2020 and the first half of 2021, sessions of hyper-casual mobile games in Singapore experienced a growth by over 21 percent. During the same time period, Growth rate of hyper-casual mobile gaming sessions in Asia from 2019 to 2021, by selected country
Basic Account
Get to know the platform
You only have access to basic statistics.
This statistic is not included in your account.
Starter Account
The ideal entry-level account for individual users
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$199 USD / Month *
Professional Account
Full access
Business Solutions including all features.
* Prices do not include sales tax.
Other statistics that may interest you Mobile gaming in Japan
Overview
5
- Premium Statistic Value of the global video game market 2018-2027, by category
- Premium Statistic Leading gaming markets worldwide 2022, by revenue
- Premium Statistic Mobile and social game market size Japan 2015-2022
- Premium Statistic Leading mobile games Japan 2023, based on sales
- Premium Statistic Most popular gaming apps in Japan 2023, based on downloads
Major companies
5
Monthly app revenue of leading mobile games
6
- Premium Statistic Monthly app revenue of Monster Strike in Japan 2023
- Premium Statistic Monthly app revenue of Uma Musume Pretty Derby in Japan 2023
- Premium Statistic Monthly app revenue of Fate/Grand Order in Japan 2023
- Premium Statistic Monthly app revenue of Puzzle & Dragons in Japan 2023
- Premium Statistic Monthly app revenue of Genshin Impact in Japan 2023
- Premium Statistic Monthly app revenue of Professional Baseball Spirits A in Japan 2023
Consumer behavior
5
- Premium Statistic Most used devices for video games in Japan 2024
- Premium Statistic Frequency of playing mobiles games via smartphone Japan 2022
- Premium Statistic Frequency of playing mobiles games via smartphone Japan 2022, by age group
- Premium Statistic Leading mobile game genres on smartphones Japan 2023
- Premium Statistic Leading criteria for choosing mobile games on smartphones Japan 2023
Consumer spending
5
- Premium Statistic Share of users who spent money on smartphone games in past month Japan 2023
- Premium Statistic Share of users who spent money on smartphone games in past month Japan 2023, by age
- Premium Statistic Attitude on in-game billing among teenagers Japan 2023, by gender
- Premium Statistic Monthly spending on smartphone games in Japan 2022
- Premium Statistic Leading types of goods smartphone gamers spent money on in past month Japan 2022
Further Content: You might find this interesting as well
Statista. (March 9, 2022). Growth rate of hyper-casual mobile gaming sessions in Asia from 2019 to 2021, by selected country [Graph]. In Statista. Retrieved June 10, 2024, from https://www.statista.com/statistics/1295921/asia-hyper-casual-mobile-gaming-sessions-growth-by-country/
Statista. "Growth rate of hyper-casual mobile gaming sessions in Asia from 2019 to 2021, by selected country." Chart. March 9, 2022. Statista. Accessed June 10, 2024. https://www.statista.com/statistics/1295921/asia-hyper-casual-mobile-gaming-sessions-growth-by-country/
Statista. (2022). Growth rate of hyper-casual mobile gaming sessions in Asia from 2019 to 2021, by selected country. Statista. Statista Inc.. Accessed: June 10, 2024. https://www.statista.com/statistics/1295921/asia-hyper-casual-mobile-gaming-sessions-growth-by-country/
Statista. "Growth Rate of Hyper-casual Mobile Gaming Sessions in Asia from 2019 to 2021, by Selected Country." Statista, Statista Inc., 9 Mar 2022, https://www.statista.com/statistics/1295921/asia-hyper-casual-mobile-gaming-sessions-growth-by-country/
Statista, Growth rate of hyper-casual mobile gaming sessions in Asia from 2019 to 2021, by selected country Statista, https://www.statista.com/statistics/1295921/asia-hyper-casual-mobile-gaming-sessions-growth-by-country/ (last visited June 10, 2024)
Growth rate of hyper-casual mobile gaming sessions in Asia from 2019 to 2021, by selected country [Graph], Statista, March 9, 2022. [Online]. Available: https://www.statista.com/statistics/1295921/asia-hyper-casual-mobile-gaming-sessions-growth-by-country/