Spending on Clash Royale 2020, by country
First released in March 2016, Clash Royale is a mobile video game developed and published by Supercell for iOS and Android. The game is based on real-time multiplayer duels and mixing elements of tower defense and MOBA (multiplayer online battle arena), with a system of collectible cards. As of July 2020, Clash Royale generated revenue of 925.4 million U.S. dollars through player spending in the United States.